E65 is simple, the Devil of Inferiors blow up and do major aoe damage once you drop them below half life. Target them first and kill them before the really long casting aoe blow up goes off. The Wizards are trash mobs. The devil abyss right before as well as the ones Custer spawns cannot be killed. You must take down all of you aoe damage and only using single targets against Custer. Once he is almost dead he begins casting an aoe as well, you must kill him before this aoe goes off or it will kill everyone.
E67 is kinda tricky, the ghosts inside of e67 drop red ground spawn aoes, you cannot stand in them or you will die. You are gonna want to pull and separate the spawns if you can and kill the ghost first. Once you get to the boss he triggers an event. He puts an invulnerability shield on himself and summons four guys. The fanatic is a shadowlord, the sharp is a blademaster, the virtuous is a justicar, and the frost is an ice mage. I have found killing the casters first is the most effective path at killing these four. The frost is the easiest to kill, and I would recommend killing her first because she puts out a bit more damage. Then kill the healer of course, you may actually want to kill the healer first if your group doesn't have a ton of dps. Then the Blademaster and save the justicar for last. He doesn't do a lot of damage and he takes the longest to kill. After they are all dead the mastermind drops his shield and starts casting ground spawn aoes as well.
E69 you must target the mechanical engineers first. 35 total spawn and you must kill at least 32 of them. They also begin casting a long aoe/blow up spell, if they blow up you don't get credit for the kill. This extreme is the first to have many different classes throughout the board. Energizers are shadowlords, guardians are justicars, destroyers are slayers. You are going to want to avoid pulling combinations of these classes because their stacking abilities make them very strong. Once you get to the boss the fight isn't hard just takes patience. He spawns waves of mech. Engineers, 18/35, you must kill them without them blowing up. While doing this the boss is stacking charges on you of a buff that makes you take more damage. Good heals come into play here or you will never build the 60 you need to get the third star. Everyone in the group must have these counters built when the boss dies. If you stop dps on the boss he will regenerate life and give you time to rebuild them if you die. You can also run out of range and the aoe will stop hitting you, the counters have a duration of over a minute.
E71 is very simple, a few large pulls and right to the boss. The boss must be kited around while you kill adds. Once you have enough adds killed kill the boss.
E73 is three zones. Zone one is a boss and a totem.while the totem is alive the boss is invincible. The totem also re spawns so you need to kill it a few times. Zone two is just trash mobs that summon ground spawn aoes. Zone three is King Kong, he has three totems unlike the first boss and normal mode you have a limit of how many you can break, I would recommend only breaking the health gain one which to the right of the portal.
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